First Impression
My son bought me a Samsung Galaxy A54 for my birthday last spring, and I mainly use it for email and watching the news. But I saw some folks chatting online about this Medieval game and thought I’d give it a try. I’ve always been a fan of history, especially the knights and castles period. The first time I launched the app, I have to admit my jaw dropped. The loading screen alone, with those banners and that music, made me feel like I was starting a serious movie. But then the main menu appeared and I felt a bit like I’d wandered into a library full of books I didn’t know how to read yet. There are so many buttons and options. I spent a good twenty minutes just poking around, trying to figure out what “Grand Campaign” even meant compared to “Custom Battle.” It wasn’t obvious. I remember I started a campaign as England on a Tuesday morning, and I honestly didn’t know what to do first. Build a church? Recruit some spearmen? I kind of just clicked on things and hoped for the best.
What It Does Well
Once you get past that initial confusion, the game really shines. The battles are incredible. When you zoom right in and watch two lines of soldiers crash together, with horses charging and arrows flying, it genuinely feels like you’re right there on the field. I’ve actually gasped out loud when a general’s unit got wiped out. The strategy part of it, the thinking ahead, is what keeps me coming back. It’s like a gigantic chess game. You have to manage your taxes, keep the pope happy, and decide whether to marry off your princess to France or Spain. I love that there are real consequences to your choices. Make a bad deal and the other factions will remember it. The historical battles are a nice touch too. I tried Agincourt and got absolutely slaughtered the first two times before I finally managed a decent victory. It felt amazing. And for a phone game, the graphics are very sharp. My wife walked by and asked if I was watching a film. It’s definitely the most impressive looking thing I have on this phone.
Where It Falls Short
This is the part that frustrates me. The user interface is not made for a retiree with eyes that aren’t what they used to be. The text is very tiny, especially in the campaign map menus. I have to put my reading glasses on just to see what a building does before I decide to construct it. And the buttons to rotate the map or zoom are way too sensitive. I’ll be trying to move my army slowly towards a city and I’ll accidentally fling the camera halfway across Europe. It makes me yell at the phone sometimes. Also, the tutorial is not especially helpful. It tells you the very basics like “click here to end your turn,” but it doesn’t explain the deeper systems well. I still don’t fully understand how to use priests effectively or why my merchants keep dying. I had to watch videos online from a young man named “PixelPete” to learn how to properly set up trade routes. The app should explain this stuff better. And the loading times between turns, especially after turn fifty, get much longer. I’ll make a cup of tea while waiting for the AI to finish their moves.
Is It Worth the Price?
I paid a fair amount for this game, more than I usually spend on apps. But thinking about how many evenings I’ve spent playing it, I’d say it’s been money well spent. You get a very complete game here. It’s not one of those apps where they try to sell you gems or gold every five minutes. You pay once and you get generations of strategy gameplay. For somebody who likes this sort of thing, it’s a real deal. I’ve definitely gotten my money’s worth just from the campaign as the Holy Roman Empire alone. However, if you are impatient or you just want a simple game to kill ten minutes on the bus, this will drive you crazy. It demands time and concentration. It’s not a casual game. But if you want a deep, historical strategy game that feels like a proper PC game on your phone, this is excellent value. My only real complaint on price is that I wish they offered a lighter demo version so people could see if they can handle the complexity before committing to the full purchase.
Developer & Support
Feral Interactive seems to be a reputable company, and the game itself runs very well on my Samsung Galaxy A54. No crashes or weird bugs that I can remember. But I did have a problem a few months back where my saved game file wouldn’t load. It just kept going back to the main menu. I contacted their support through the website on my computer. I got an automatic reply right away, but then it took four days before a real person responded. The answer they gave was very vague, something about “clearing the application cache.” I tried it, and it didn’t work. I wrote back and they took another three days to reply with basically the same suggestion. I eventually fixed it myself by noticing that the cloud save was corrupted and I had to start a new campaign. That experience left me feeling a bit cold. For the price of this app, I expect better support. I’m not a computer expert. I need clear, step-by-step help, not generic advice. It makes me worry that if something serious goes wrong, I’ll be stuck on my own.
Privacy & Safety
This is an offline game for the most part. You can play the multiplayer battles, but I haven’t tried those. I don’t like playing with strangers online. It asks for some permissions when you first install it, like access to your storage for saved games. That seems reasonable. The game doesn’t seem to be constantly shoving ads in your face or trying to track your location. I haven’t seen any requests for my personal information or anything like that. It feels like an old-fashioned product. You buy it, you install it, and it leaves you alone. That is a relief these days. So many free apps are just data-collecting machines. This one feels like a proper video game. It doesn’t feel like it’s trying to trick me or spy on me. For a retiree who values their privacy, that means a lot. It’s one of the reasons I felt comfortable leaving it on my home screen for months.
What is the difference between 'Grand Campaign' and 'Custom Battle' in Total War: MEDIEVAL II?
The Grand Campaign is the main single-player mode where you manage an entire faction over many turns, handling diplomacy, economy, and large-scale conquest. Custom Battle lets you jump straight into a single historical or fictional battle without the strategic layer, perfect for practicing tactics or quick play.
How can I zoom in to watch battles up close without accidentally flinging the camera across the map?
The camera controls are very sensitive on mobile, so try using two fingers to pinch and rotate instead of single taps or swipes. You can also adjust the camera sensitivity in the settings menu to reduce accidental flings, making it easier to follow your troops without losing your view.
Why is the text so tiny in the campaign menus, and how can I read building descriptions more easily?
The game's UI text is quite small by default, especially on phones like the Galaxy A54. Unfortunately, there is no in-game text size slider, so your best bet is to enable your phone's system-wide font scaling or use reading glasses. Some players also find that rotating the phone to landscape mode makes the text slightly larger.
My merchants keep dying and I don't understand how to use priests effectively—what am I missing?
Merchants die if they are placed in hostile territory or near enemy agents; keep them in friendly or neutral regions and assign them to high-value resources. For priests, you need to send them to settlements with low religious influence to convert the population—check the religion tab on the settlement panel to see where they are most needed.
How does Total War: MEDIEVAL II on mobile compare to the PC version of the game?
The mobile version retains the full depth of the PC game, including all factions, historical battles, and complex diplomacy, but the controls are adapted for touchscreens. The main trade-off is the smaller UI and more finicky camera control on mobile, while the PC version offers mouse-and-keyboard precision and larger text for easier reading.
















