Space shooter – Galaxy attack

1SOFT
FREE iOS Android 4+
4.5 ★
Rating
100M+
Downloads
Free
Price
1.848
Version
Advertisement
Reviewed on May 11, 2026
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Screenshots

Space shooter – Galaxy attack app screenshot 1 Space shooter – Galaxy attack app screenshot 2 Space shooter – Galaxy attack app screenshot 3 Space shooter – Galaxy attack app screenshot 4 Space shooter – Galaxy attack app screenshot 5 Space shooter – Galaxy attack app screenshot 6 Space shooter – Galaxy attack app screenshot 7

My Experience with Space shooter – Galaxy attack

I’ve been playing this on my Google Pixel 7 for just over a year now, and honestly, it’s a mixed bag. I picked it up after seeing it sitting high in the App Store charts—thought it might be a decent time-waster on the train. And for the first few months, it was exactly that. The basic loop is fine: dodge bullets, shoot aliens, collect shiny power-ups. I remember one Tuesday evening sitting in my living room with the lights off, finally beating the level 15 boss after twelve tries. That moment felt great. But the shine wears off fast. The game has a hard ceiling where difficulty spikes come from lazy enemy spam instead of smart design. After level 20, it feels like the developers just doubled the health bars and called it a day. I also noticed a weird bug where the touch input sometimes lags for a split second after collecting a speed boost—got me killed more times than I care to count. It’s playable, but it’s not polished. For a power user who maxes out every upgrade tree, the lack of endgame variety gets old quick.

Features Worth Noting

The graphics are genuinely impressive for a free game. The particle effects when you blow up a screen full of enemies look crisp on my Pixel 7 screen, and the neon aesthetic is easy on the eyes. The ship variety is decent—there are maybe eight or nine different hulls, each with special abilities. I particularly liked the laser cannon ship that charges up a beam attack every thirty seconds. The power-up system keeps runs interesting: you’ve got shields, homing missiles, spread shots, and a few rare drops like the orbital drone. The boss battles, while brutally hard after a certain point, are the highlight. Each one has unique attack patterns, and learning the timings feels rewarding. There’s also an online leaderboard that actually works—I checked it a few times and it updates quickly, which is more than I can say for some paid games. The ad frequency is manageable too, about one every three or four deaths, and you can skip most after five seconds.

What Needs Work

Let’s get into the ugly stuff. The difficulty curve is broken. Around stage 18, the game starts spawning enemies that take half a magazine each, and they come in waves of fifty with no breaks. It stops feeling like a test of skill and starts feeling like a grind. The in-app purchases are aggressive. There’s a pop-up every time you fail a level offering a “special pack” for $2.99 that gives you temporary invincibility. The upgrade costs scale way too fast too—upgrading your main cannon from level 8 to 9 costs 10,000 in-game credits, which takes about ninety minutes of grinding. I’ve never spent a dime, and I’m stuck at level 26 with basically no way to progress unless I grind the same early levels for hours. Also, the game drains battery like crazy. An hour of play on my Pixel 7 runs it down by 45%. The touch controls are decent for a shooter, but there’s no re-mapping option, and the fire button overlaps with the pause button on smaller screens. One time, I accidentally paused mid-boss fight and died. Not ideal.

Pricing

It’s free to download, but the monetization is aggressive without being totally unfair—if you have iron willpower. You can grind your way through most of the content, but it takes forever. There are two main currencies: gold coins (earned in-game) and gems (rare drops or paid). Gems are used for revives and premium upgrades. A pack of 500 gems costs $4.99, which feels steep for a mobile shooter. The starter pack at $1.99 is okay—gives you a decent ship and 200 gems. But the “VIP monthly” at $9.99 is a joke: double XP and a daily free revive. I’d rather buy a full game on console for that price. The ads are avoidable, but the free lives system (five lives, refills one every twenty minutes) pressures you into either waiting or buying more. If you’re a casual player, you can get a solid ten hours of fun without paying. After that, the game hits you with a paywall-shaped asteroid.

Developer Notes

The developer, 1SOFT, has been updating the game semi-regularly. I’ve seen three content updates since I started—new ships, a couple of levels, and a special holiday event that gave double coins. That’s better than most shovelware devs, I’ll give them that. But the updates rarely fix the core issues. The lag on Pixel 7 when too many enemies are on screen? Still there after a year. The leaderboard hacking? Obvious on stage 1 some players have scores that are mathematically impossible. The latest update (version 4.2) added a new boss and a couple of bug fixes, but it also introduced a crash on the results screen for some devices—reading other reviews, it’s not just me. I haven’t contacted support because the app stable enough for me, but the store reviews show the devs respond to complaints with copy-paste replies. Not exactly confidence-inspiring. They seem to care more about adding flashy content than polishing the base experience.

Security & Privacy

The app asks for standard permissions: storage access (for saving progress) and network access (for ads and leaderboards). No SMS or camera nonsense, which I appreciate. The privacy policy reads like boilerplate—they collect device IDs, IP addresses, and general usage data for ad targeting. Nothing unusual for a free game. I did a quick check with a network monitor and didn’t see any shady connections to unknown servers, just the expected ad services and the leaderboard API. The game saves your progress locally, so if you uninstall and reinstall, you lose everything unless you manually back up via the cloud save feature (which is buried in settings and asks for Google Play Games sign-in). No complaints about data leaks so far, but I wouldn’t trust it with any personal info. It’s a spaceship shooter, not a bank app. Just play, shoot, and don’t click on sketchy ad offers.

Frequently asked questions
How do the special ship abilities work in Space shooter – Galaxy attack?

Each of the eight or nine hulls has a unique special ability, like the laser cannon ship that charges a beam attack every thirty seconds. You can unlock and switch between these ships as you progress, and learning each ability's timing is key to handling tougher enemies.

Is there a way to avoid the touch input lag after collecting a speed boost?

Unfortunately, this is a known bug that causes a split-second lag after picking up a speed boost, often leading to deaths. To minimize its impact, try to avoid collecting speed boosts during intense enemy waves, or time your pickups when there's a brief lull in combat.

Why does the game get so hard after level 18, and how can I progress?

After level 18, the difficulty spikes due to enemy spam and inflated health bars rather than smarter design. To progress without paying, you'll need to grind early levels for credits to upgrade your main cannon, though upgrading from level 8 to 9 alone costs 10,000 credits (about 90 minutes of play).

The game drains my battery quickly—what can I do to reduce this?

Space shooter – Galaxy attack is known for heavy battery drain, using about 45% per hour on devices like the Pixel 7. To extend playtime, lower your screen brightness, close background apps, and consider playing in short sessions with charging breaks.

How does Space shooter – Galaxy attack compare to other free space shooters like Galaxy Invaders?

Space shooter offers better graphics and particle effects than most free competitors, plus a working online leaderboard and unique boss attack patterns. However, it falls short with aggressive in-app purchases, a broken difficulty curve after level 18, and a battery drain issue that many alternatives handle better.

✓  Pros
✓ Smooth 60 FPS on Pixel 7 in normal levels
✓ Great particle effects and neon visual style
✓ Boss battles require actual pattern learning
✓ Leaderboard updates quickly after scoring
✗  Cons
✗ Difficulty spikes ruin pacing after level 18
✗ In-app purchase pop-ups after every death
✗ Battery drain is worse than most shooters
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App information
Developer1SOFT
Version1.848
Downloads100M+
PriceFree
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