My Experience with Monster Legends: Collect them!
My buddy Kevin kept showing me screenshots of his glowing monsters during lunch break, and I finally caved last Tuesday evening. I’m three days in now, mostly playing on my Google Pixel 7 while I’m waiting for the bus or killing time before bed. The game starts off pretty simple—you hatch this cute little blob creature, feed it, and suddenly you’re in a full-blown monster park with habitats and islands and all that. I’ll admit, there’s something satisfying about watching my Firekong evolve into a bigger, angrier version of itself. The campaign mode on the first map was easy enough that I felt smart, but by the third island, my monsters were getting wrecked. That’s when I realized this is one of those games where you either wait hours for food to grow or you open your wallet. I haven’t spent any money yet, but I can feel the game gently nudging me toward the shop every time my timer hits zero. The social features are there—you can join a team and chat—but I’m not the type to share my gaming habits with strangers, so I’ve ignored those pop-ups so far.
Features Worth Noting
There are honestly a lot of monsters to collect. I’ve only seen maybe 30 of the 700-plus they advertise, but each one has a different element and special attack, which keeps battles from feeling totally repetitive. The breeding system is neat—you throw two monsters into a building and wait a few hours for an egg to pop out with a hybrid baby. I bred a Firekong with a Treezard and got some weird lava-plant thing that I’m pretty proud of. The PvP mode unlocks after you complete the first campaign island, and I got wrecked by a level 50 team immediately, so that was humbling. The events tab has a special challenge running right now for a limited-time water monster, but the tasks require specific monster types I don’t have yet. That feels like a way to push you into buying gems, but I respect the hustle. The graphics are colorful and run smoothly on my Pixel 7—no lag even when my park got crowded. The sound effects are cute, like little roars and splashes, though I turned the music off after day one because it loops too much.
What Needs Work
First thing that bugged me: the permissions. This app asked for access to my camera and microphone right away. For a monster collecting game? That’s a red flag in my book. I denied both, and the app still worked, so it’s clearly just data mining. Second, the wait times are aggressive. To upgrade a habitat from level 1 to level 2, I had to wait four hours. That’s fine for a bedtime grind, but during a lazy Saturday afternoon, it kills momentum. Third, the tutorial forces you into actions you can’t skip—I had to breed a specific monster even though I wanted to save my food for my starter team. That’s a little controlling for my taste. Also, the in-app chat is full of spam from players selling “free gems” links, which seems sketchy. I watched a few YouTube reviews before downloading, and some mentioned connectivity issues during events—I haven’t hit that yet on Wi-Fi, but I’m wary. Finally, the game doesn’t have a simple “log out” button for guest accounts, which feels like they want to keep you tied in.
Pricing
The game is free to download, but it’s packed with microtransactions. There’s a premium currency called gems that speeds up timers, buys rare monsters, and unlocks special buildings. A pack of 80 gems costs $4.99, and there are bigger bundles up to $99.99. There’s also a “Monster Pass” subscription for $9.99 a month that gives extra rewards and a unique monster. I hate subscription models for mobile games, so I’m not touching that. The game throws free gems at you through daily rewards and achievements, but the amounts are tiny—like 3 gems for completing a quest that took two hours. You can technically play for free, but you’ll be waiting a lot. I haven’t bought anything yet, and I’ll probably stop playing before I feel the need to spend. The prices feel standard for this genre, but nothing special.
Developer Notes
Social Point is the company behind this. They’re based in Spain and have a bunch of other free-to-play games with similar mechanics. I checked their website, and they claim regular updates with new monsters and events. The last update was two weeks ago, which added a new island and a couple of water-element monsters. That’s decent support, I guess. The app store shows version 12.6.0, and the download size was 1.1 GB on my phone—pretty hefty for what it is. I’ve seen complaints in the reviews about bugs during the breeding animation, but I haven’t experienced that myself. The game has been stable on my Pixel 7, which runs Android 14. I do wish they’d add an option to skip the hatching animation—it’s cute the first time, annoying the tenth.
Security & Privacy
This is where I get skeptical. I read their privacy policy before downloading—something I always do—and it’s the usual wall of text, but a few things stood out. They collect device identifiers, advertising IDs, and usage data to “improve the experience.” Translation: they’re tracking what you do to sell targeted ads. They also share data with third-party analytics companies like Google Firebase and Unity Ads. The app asks for camera and microphone permissions, which I blocked immediately. There’s no reason a monster collecting game needs my mic unless they’re listening for voice chat, which isn’t even a feature I saw. The policy says they store data on servers in the US and EU, but they don’t specify encryption for user data during transmission. That’s a bit concerning. I also noticed the game requires an internet connection—no offline mode—so they’re collecting data the whole time you play. For a free game, this level of tracking is unfortunately normal, but it still bugs me. I’d give it a 2/5 on privacy if I were scoring it.
How does the breeding system work in Monster Legends?
You can breed two monsters together in a special building to create a hybrid baby after a few hours. For example, breeding a Firekong with a Treezard produces a unique lava-plant hybrid. This system adds variety to your collection and keeps battles from feeling repetitive.
What is the PvP mode and when does it unlock?
PvP mode unlocks after you complete the first campaign island. Be prepared for tough competition, as you may face high-level teams like level 50 opponents right away. It's a good way to test your monster lineup once you've built up a strong team.
Why does Monster Legends ask for camera and microphone permissions?
The app requests camera and microphone access, which seems unnecessary for a monster collecting game. You can safely deny both permissions and the game will still work fine, so it's likely just for data collection purposes.
How can I deal with the long wait times for upgrades and food?
Upgrades like habitat levels can take several hours, and growing food also requires waiting. To avoid frustration, plan your play sessions around these timers—start upgrades before bed or during work hours. Alternatively, you can spend gems to speed things up, but it's not necessary to progress.
How does Monster Legends compare to other monster-collecting games like Pokémon GO?
Unlike Pokémon GO, Monster Legends is a more passive, park-management game where you wait for timers to breed, feed, and upgrade monsters. It has over 700 monsters to collect and a PvP mode, but it relies heavily on in-app purchases and wait times, whereas Pokémon GO focuses on real-world exploration and catching.

















