My Experience with Halls of Torment: Premium
Last Tuesday, my usual 40-minute train ride was a total drag. I was scrolling through my phone, bored of my usual apps, when I decided to give Halls of Torment a proper shot. I’d played it a bit before, but this time I really got into it. I picked the Swordsman and just went for it. Before I knew it, I was completely zoned in, weaving through skeletons and trying to survive the timer. The train announcement for my stop actually startled me—I hadn’t looked up once. That’s the best thing I can say about it: it totally sucked me in. It doesn’t feel like a cheap mobile game. It feels like a real, honest-to-goodness video game that just happens to be on my phone. After two weeks, it’s the first app I open when I have a few minutes to kill, and those minutes always turn into a lot longer.
Features Worth Noting
The core of the game is super simple, which I love. You pick a hero, go into a dungeon, and survive for 30 minutes. But the magic is in how your character grows during a run. Every time you level up, you get to pick a new power or a stat boost. One run, I focused everything on making my Archer’s arrows bounce between enemies. By the 20-minute mark, my screen was just a chaotic mess of arrows flying everywhere, clearing whole waves in seconds. It felt amazing. Unlocking new stuff between runs is also really satisfying. It’s not just cosmetic fluff; unlocking the Cleric actually changed how I had to play, which made the game feel new again. The pixel art is dark and moody, and the controls are surprisingly good. The virtual joystick is responsive, which is a big deal when you’re trying to dodge a hundred little projectiles coming at you.
What Needs Work
It’s not perfect. My main gripe is that it can be a real battery hog. After a solid 30-minute session on my Galaxy A54, my phone gets noticeably warm and I’ve lost a decent chunk of charge. It’s not a deal-breaker, but I have to make sure I’m near a charger. Also, the beginning can feel a bit slow. Your first few runs, your character is pretty weak, and it takes a bit of grinding to unlock the permanent upgrades that make the later game more varied and fun. I almost put it down after my third run because I kept dying around the 10-minute mark, but I’m glad I stuck with it.
Pricing
I paid $4.99 for it. That’s it. No pop-up ads begging me to watch a video for a reward, no “energy” that runs out just as I’m getting into it, and no sneaky in-app purchases to make my character stronger. You just buy the game and you own the whole thing. Every character, every ability, it’s all unlocked by playing. In a world where every other game tries to nickel-and-dime you, this felt really refreshing. It’s a complete package for less than a coffee.
Developer Notes
I haven’t had to contact support, which is a good sign. Looking at the app store page, the developers at Erabit Studios seem pretty active. People in the reviews mention new characters and maps being added after launch, which is cool. It shows they’re not just dumping a game and forgetting about it. The app description was straightforward—no over-the-top promises—and the game delivered exactly what it said it would. That honesty goes a long way with me.
Security & Privacy
The app asks for no weird permissions. It doesn’t want access to my contacts, photos, or location. As far as I can tell, it just needs to run on my phone. The Google Play listing says it doesn’t collect any user data, which I appreciate. I can just install it and play without worrying about what it’s doing in the background. It’s just a game.
How does character progression work during a run in Halls of Torment: Premium?
As you survive in the dungeon, leveling up lets you choose a new power or stat boost, letting you tailor your build on the fly. For example, you can focus on making your Archer's arrows bounce between enemies, which clears waves quickly and feels incredibly satisfying.
What kind of unlockable content is available between runs?
Between runs, you can unlock new characters like the Cleric, which changes your playstyle and keeps the game fresh. These unlocks are meaningful gameplay additions rather than just cosmetic fluff, giving you a real reason to keep playing.
Why does Halls of Torment: Premium drain my battery so fast?
The game is graphically intensive and keeps your phone's processor working hard during 30-minute sessions, which can cause noticeable battery drain and heat buildup. To mitigate this, try lowering the brightness or playing with power-saving mode enabled on your device.
How can I fix the game making my phone overheat?
If your phone gets warm during play, it's likely due to the game's high performance demands over extended periods. Taking short breaks between runs and ensuring your phone isn't charging while playing can help reduce overheating.
How does Halls of Torment: Premium compare to other mobile action roguelikes like Vampire Survivors?
While both games share a similar survive-the-horde formula, Halls of Torment stands out with its dark pixel art, deeper character unlock system, and more deliberate combat focus. It feels less like a casual mobile game and more like a full-fledged PC title that happens to run on your phone.

















