First Impression
I downloaded Crying Suns on a random Tuesday night after seeing it pop up in a Reddit thread about “real” games on mobile. I’d just finished playing FTL on my iPad and was craving that same kind of tactical space fix. The first thing that hit me was the pixel art—it’s gorgeous. Like, really gorgeous. The ships have this detailed, almost retro-future look that feels like a love letter to classic sci-fi. The opening cutscene hooked me immediately: a fallen empire, a mysterious clone fleet commander, and a whole lot of space dust. I spent my first hour just staring at the screen, swiping through sectors, and trying not to get my tiny pixel fleet obliterated. But honestly? My first impression was mixed. The tutorial is barebones. It tells you the basics—move here, shoot there—but doesn’t explain the deeper resource management or how to actually survive past sector 2. I died a lot. That’s fine for a rogue-lite, but the learning curve is steep, and I felt like I was guessing more than strategizing.
What It Does Well
Once you push through that initial wall, Crying Suns shines. The story is genuinely compelling. It’s not just fluff—there’s multiple endings, lore logs that tie into the main plot, and choices that actually matter. One run, I saved a civilian ship from pirates, and it came back later to help me in a boss fight. That moment felt earned. The tactical combat is where this app flexes. Positioning your ships matters—like, I had to think about shield arcs and weapon ranges in a way that reminded me of Homeworld, but on a tiny screen. The pixel art animations during battles are satisfying too; watching a volley of missiles hit an enemy frigate feels crunchy and responsive. I also appreciate the meta-progression. You unlock new ships and abilities over time, so even losing a run makes you stronger. That keeps me coming back. The soundtrack deserves a shoutout—it’s atmospheric without being annoying, perfect for late-night sessions when I’m supposed to be sleeping. No lie, I played this on the subway last week and missed my stop because I got sucked into a sector.
Where It Falls Short
Okay, here’s the part that bugs me as a power user. The controls are hit or miss on an iPhone 15 Pro. Sometimes, touch input feels laggy, especially when I need to select a specific ship in a chaotic battle. I’ve lost runs because my finger slipped and my fleet moved into a kill box instead of retreating. That’s a problem. The performance is solid most of the time, but I’ve noticed frame drops during sector transitions with lots of enemies. For a paid app on a high-end device, that shouldn’t happen. The resource management loop also gets repetitive after 15 hours. You’re constantly juggling fuel, food, and crew morale, but the trade-offs don’t always feel meaningful. Sometimes it’s just busywork. And the RNG can be brutal. I had a run last Saturday where I hit three dead-end sectors in a row with no shops or events—just fights that drained my resources until I died. That’s not challenging, it’s frustrating. The game also crashes occasionally when I swipe to check my fleet status. Not every session, but enough that I’ve learned to save manually before big decisions.
Is It Worth the Price?
Crying Suns is a paid app, and I respect that. No ads, no gacha, no energy timers. You pay once and you get the full experience—that’s rare on mobile. For the price of a coffee, you’re looking at a solid 20-30 hours of gameplay if you want to see all endings and unlock everything. That’s fair. But here’s the thing: the mobile port feels like it was designed for a tablet first. On my iPhone 15 Pro, the text is tiny in menus, and I have to zoom in to read lore logs. It’s playable, but not ideal. If you have an iPad, this is a no-brainer purchase. On a phone, it’s still good, but you’re making compromises. I’d say it’s worth it if you’re a fan of tactical rogue-lites and don’t mind a steep learning curve. If you’re a casual player looking for a quick pick-up-and-put-down experience, maybe wait for a sale or skip it.
Developer & Support
I had an issue about two months ago. My save file got corrupted after a crash, and I lost a 4-hour run. I contacted support via the in-app email option. I got an automated reply saying they’d look into it, and then… nothing for a week. I followed up and got a generic “we’re aware of the issue” response. No fix, no compensation, just a pat on the head. That stung, especially since I paid for the app. They eventually rolled out a patch that fixed the crash, but my save was gone forever. Since then, I’ve been paranoid about backing up manually. The devs seem active—they push updates every few months—but their customer support could be way more responsive. I get that Humble Games is a publisher, not a tiny indie studio, so I expected better. For a premium app, I want to feel like someone cares if my progress gets wiped.
Privacy & Safety
Look, I’m not a privacy freak, but I check this stuff. Crying Suns asks for no weird permissions—no location, no contacts, no camera access. It only needs storage to save game data, which is standard. The privacy policy is short and readable, which I appreciate. It says they collect crash data and anonymous usage stats, but nothing personally identifiable. I haven’t seen any ads or third-party trackers, which is a big plus for a paid app. One thing: the game has an optional online leaderboard feature, but you can turn it off in settings if you’re uncomfortable. Overall, it feels safe. No red flags, no sneaky data grabs. I’d let my kid play this without worrying.
How does the tactical combat in Crying Suns work on mobile?
Combat requires you to position your ships carefully, considering shield arcs and weapon ranges, similar to Homeworld but on a touchscreen. You can select individual ships to target enemies, and the pixel art animations make missile volleys feel satisfying and responsive.
What is the meta-progression system in Crying Suns?
As you play and lose runs, you unlock new ships and abilities that carry over to future attempts, making each failure still valuable. This progression keeps the game engaging over time, as even a lost run strengthens your fleet for the next try.
Why does my touch input feel laggy during battles on an iPhone 15 Pro?
Some users report laggy touch input, especially when selecting specific ships in chaotic fights, which can lead to accidental moves into danger. To minimize this, try zooming in on the battlefield or using the pause feature to issue commands more deliberately.
How can I survive past sector 2 when the tutorial is so barebones?
Focus on managing your resources—fuel, food, and crew morale—carefully, and prioritize visiting shops and repair stations when possible. The learning curve is steep, so expect to die often; use each run to experiment with ship positioning and learn which events to avoid.
How does Crying Suns compare to FTL on mobile?
While both are tactical space roguelites, Crying Suns emphasizes a deeper story with multiple endings and meaningful choices, whereas FTL focuses more on real-time combat and crew management. Crying Suns also has a more forgiving meta-progression system, making it slightly less punishing for mobile players.
















