About Age of History II
I’ll be honest, when Bob first told me about this game at our Tuesday coffee meet-up, I thought it sounded a bit much. A strategy war game where you control civilizations? On a phone? I’m seventy-three, not exactly a gamer. But Bob insisted, and he’s usually right about these things. So I paid my money and gave it a shot. Age of History II is a turn-based game where you pick a country from a big map of the world and try to conquer other countries or make friends with them. You can pick from hundreds of different civilizations, from big ones like the Roman Empire to small ones I’d never even heard of. The map itself is huge and detailed, showing rivers and mountains and all sorts of terrain. It’s not a fast game where you have to tap like crazy. It’s slow and thoughtful, which I like. You plan your moves, build up your army, manage your money, and decide whether to attack or negotiate. It honestly reminds me of playing chess, but with a whole world at stake. The graphics aren’t fancy, but they’re clear enough for me to see what’s what.
Core Features
The main thing is you get to play through different time periods. There are maps for ancient times, medieval times, and even a modern world map. Each one has different countries and challenges. I started with a simple scenario on the modern map, playing as the United States. You manage three big things: economy, military, and diplomacy. Economy is about making money from your cities and trade. Military is training troops and moving them around the board. Diplomacy is where you make alliances, declare war, or ask for peace. It sounds complicated, but the game walks you through it with little tutorials. There’s also a multiplayer mode, but I haven’t tried that yet. Bob says it’s fun but competitive. You can also make your own custom scenarios or maps, though I haven’t messed with that. I’m still learning the basics. Another feature I really like is that the game saves your progress automatically. I can close it and come back the next day, and my war is still waiting for me. No rush.
Real-World Use
I mostly play this game in the evenings, after dinner, sitting in my recliner. My wife watches her shows, and I sit with my OnePlus 11 and move my little army pieces around. The screen on my phone is big enough that I can see the map clearly, even without my reading glasses. I found the controls a bit tricky at first—you tap to select a province, then tap again to move troops, and sometimes I accidentally declared war on the wrong country. That was frustrating. But after a few days, I got the hang of it. The game has a learning curve, no doubt. There are a lot of menus and numbers. But once you understand that you’re just managing three things—money, soldiers, and friends—it gets easier. I spent a whole Saturday afternoon just trying to keep Canada as an ally while fighting Mexico. That didn’t go well. But losing is part of the fun, I guess. It makes you think about what you did wrong and try again.
Pricing & Value
This is a paid app, not one of those free ones with ads every five seconds. I paid around five dollars for it, and I think that’s fair. You don’t get pestered to watch videos or buy extra coins. What you see is what you get. For that price, you get tons of content—hundreds of civilizations, multiple maps, scenarios, and even a map editor if you’re into that sort of thing. Compared to some other games I’ve tried, this one gives you a lot for your money. There are no hidden costs or subscriptions. It’s a one-time purchase. I appreciate that. At my age, I don’t want to keep track of monthly payments on my phone.
Updates & Support
I only contacted support once. I was stuck because the game froze on me while I was in the middle of a big battle. I sent an email through the app’s help menu. It took a few days to get a reply—I think it was three or four days, actually on a Wednesday. But when they did get back to me, they were polite and gave me clear instructions on how to restart the game without losing my save file. It worked. I appreciate that they didn’t just send a generic message. The developer, Lukasz Jakowski, seems to update the game pretty often. I’ve seen a couple of small updates pop up already, fixing little bugs. That makes me feel like the game is still alive and being cared for.
Data & Privacy
I’m not someone who worries too much about data, but I checked the permissions when I installed it. The app only asks for basic storage access to save your games. It doesn’t want your contacts or your location or your photos. That’s a relief. A lot of free apps want everything. This one doesn’t. It doesn’t show ads, and I haven’t seen any tracking pop-ups. For a paid game, I expect that respect, and Age of History II delivers. Your game data is stored on your phone, not uploaded somewhere. That’s fine by me.
How do I manage the three core resources—economy, military, and diplomacy—in Age of History II?
You manage economy by collecting taxes and trade from your cities, military by training and moving troops across provinces, and diplomacy by forming alliances, declaring war, or negotiating peace. The game includes tutorials to help you learn each system, so start with a simple scenario like the modern map as the United States.
Can I play through different historical time periods in Age of History II?
Yes, the game includes maps for ancient, medieval, and modern eras, each with unique countries and challenges. You can choose a scenario that fits your interest, like starting with the modern world map to learn the basics before trying older periods.
I keep accidentally declaring war on the wrong country when trying to move troops. How can I avoid this?
This is a common issue due to the tap-to-select and tap-to-move controls. To avoid it, double-check the province name before confirming an action, and take your time—the game is turn-based, so there's no rush. After a few days of practice, the controls become more intuitive.
What should I do if I'm losing a war or struggling to keep allies in Age of History II?
Focus on balancing your three resources: boost your economy to fund more troops, use diplomacy to negotiate peace or strengthen alliances, and consider retreating to defend your core provinces. Losing is part of the learning curve, so treat each defeat as a chance to refine your strategy.
How does Age of History II compare to other mobile strategy games like Civilization VI?
Age of History II is simpler and more turn-based, focusing on three core mechanics (economy, military, diplomacy) without the complex tech trees or city-building of Civilization VI. It's slower-paced and more like chess, making it ideal for casual play on a phone, while Civilization VI offers deeper simulation and more visual polish.

















