
10000000
What makes the gameplay in 10000000 different from other match-3 games?
Instead of just matching tiles for points, you're a pixel character running from a scrolling screen. Matching swords kills goblins, keys open chests, and resources like wood and stone are used to build furniture in your cell, which unlocks permanent upgrades.
How do the prison cell upgrades work?
You collect wood and stone during runs to construct furniture like a library or forge. Building a library unlocks new magic tiles, while the forge increases your sword damage, making each match feel meaningful because you're literally building your escape tools.
What should I do if I hit a score wall around 800,000 points?
This is common because upgrades become very expensive at that point. Focus on grinding early dungeon sections to gather resources, and prioritize upgrading your sword damage and shield defense to survive longer and earn higher scores.
Why does the game feel repetitive after a while?
Once most furniture is built, upgrades slow down to small, costly increments. You'll need to replay the same early levels repeatedly to gather enough resources, which can make progress feel like a grind rather than steady advancement.
How does 10000000 compare to other match-3 runners like Dungeon Raid?
10000000 is simpler and more focused than Dungeon Raid, with no story or cutscenes. It strips the genre down to pure survival and upgrade loops, but lacks the deeper strategy and variety of tile interactions found in Dungeon Raid.




